-
Remove old docs, open inventory via clicking on containers
-
Open inventory via clicking on an item on the ground
-
Equip a weapon from equiped backpack
-
Consume items
-
Stats bug fix
-
Add stats health, hunger, thirst, fatigue and a drain logic
-
Add a character button and character window
-
bug fix #7
-
Add clothes images and clothes bug fix
-
Refactoring
-
Add clothes equipping
-
Add documentation
-
Bugs fix #1
-
Update readme, port and remove unreachable duplicate return
-
bug fix #6
-
bug fix #5
-
Bug fix #3
-
Bug fix #2
-
Bug fix #4
-
Typo fix
-
Hide/Show continue game
-
Update control icons. Add confirmation dialog before exit.
-
Move hardcoded items to an external file with icons
-
Remove number of items or the fullness/weight of containers
-
Remove run/walk mode and run sprites
-
Equiped weapon and attack animations
-
Add ranged weapon
-
Rename baseball bat to club
-
Temporary fix for backpack animation while running
-
backpack animation
-
backpack types
-
when the backpack is equipped, allow transferring items between the body inventory and the backpack inventory
-
The user can only have one backpack equipped at a time.
-
Progress bar and fixed walking icon
-
add an attack button next to the jump button with slash animation
-
Add a circular button next to the joystick, similar to the existing jump button, but with changeable text inside. When pressed, the text should toggle between “Run” and “Walk.” 2. Update the movement joystick behavior so that the character moves according to the currently toggled mode: If the button shows “Run,” the joystick movement should make the character walk. If the button shows “Walk,” the joystick movement should make the character run.
-
Bug fix MacOS export. Update export README
-
Update requirements, README and export config
-
Change app name
-
Cashe bug fix
-
Add icon, splash. Improve ios export
-
Add version API and label
-
Remove old versioning
-
Add MacOS export
-
Add Andoid export
-
Add iOS export
-
Add protection
-
1) Add rate limit 2) Remove unused code
-
Remove the refactoring plan.
-
1. Choose how to survive: jump into solo runs with your saved survivor or spin up a fresh multiplayer session and drop in with friends on the same shared stash. 2. Your world remembers everything: characters keep their exact position, gear, and appearance after quitting, so you can close the game mid-raid and resume from that precise spot later. 3. Deep looting loop: scoop items off the ground, crack open containers, stash valuables in backpacks, and move equipment between storage spots without losing sync—every action updates instantly. 4. Gear management that matters: equip or unequip weapons and armor on the fly, watch damage states refresh in real time, and rely on coalesced snapshots so your HUD never lags behind the action. 5. Character customization baked into the flow: tweak hair, hats, colors, and more before launching a new run, or skip straight to continuing an existing build when you’re eager to fight. 6. Secure profile service: the built-in auth backend issues tokens so logging in on any device hands you the same survivors, progress, and unlocked options immediately. 7. Automated gameplay validation: scenario suites actively simulate looting, backpack handling, singleplayer persistence, and multiplayer reconnection to ensure those features stay solid with every update.